![gen 7 save decryption for pkhex gen 7 save decryption for pkhex](https://www.serebii.net/swordshield/affection.jpg)
Personality value (Also known as the PID) That said, the shuffling algorithm now uses the Encryption Key at the beginning of the pk6 instead of the PID. However, the way the blocks are shuffled based on the PID did not change. Second, the blocks are now 56 bytes instead of the previous 32. First, the LCRNG to decrypt the structure's blocks is now seeded with the Encryption Key at the beginning of the pk6 file. There have been some changes compared to the Generation 4 and Generation 5 structures. We recommend using the pk6 extension for decrypted 232-byte box data and 260-byte party data structures. Party Pokémon hold 28 bytes of additional data for overworld and battle values. Pokémon in the games Pokémon X and Y are stored in a new 232 byte structure (for the box data only). NDS Sprites: Pokestar Studios related animated images Pokémon Mystery Dungeon: Red and Blue Rescue Team Pokémon Mystery Dungeon: Gates to InfinityĪSM Locations in the PMD:Explorers of Sky Games Let's Go Pikachu & Eevee Wonder Card Records Album
![gen 7 save decryption for pkhex gen 7 save decryption for pkhex](https://i.pinimg.com/736x/8a/8c/a1/8a8ca12feeac3ea5650778bfdaf102fd.jpg)
Shiny Mythicals and where/how to find them.
![gen 7 save decryption for pkhex gen 7 save decryption for pkhex](https://3ds.eiphax.tech/img/check12.png)
I only use PkHex to get events with perfect iv, so I discovered your thread theSLAYER where you can get all of them in wc6 files, pretty awesome with PkHex where you can directly drop them on the left window :grog:Įdit : the real question I have now is : Do I need to generate EC before PID or PID before EC when all changes are done ? Or it doesn't matter :confused:įrom what I understand here, the EC must be rerolled when IVs are edited, correct me if I'm wrong.Relevance of HOME tracker (HOME v2.0.0, v3.0.0, and beyond)įrom Clothing Set Wonder Cards to Bytes on Fashion Blocks Just noticed few incorrect legality checks, like regenerator talent on Ho-oH PC Kyoto, which can't be possible to set if I'm right (but you can do it right now). Moreover, like I said I used PCHex++ where you can't do all the things you can do in PkHex, I can't reroll the EC/PID in here.īut, I installed Pkhex yesterday and it's better, but longer to edit coz I must switch computer for sd card. Thanks for your answers guys, I was asking this about EC because I read somewhere (don't remember where.) that the EC is like the old PID (related to much things of the pokemon), would be great to have the true answer from Kaphotics if he knows what exactly does the EC apart from spinda. Of course my view doesn't necessarily reflect Kaphotic's views, but that is what I *think* I know of the present situation. It is presently not of a concern simply because it is either too tedious, or the correlation to other areas such as locations and dates are not clear enough.Īnd given that Nintendo and Gamefreak also doesn't care about PID, until clearer information is discovered, there isn't an need for us to care for it.Īs for EC, I can't give an accurate answer for that, as I'm not sure about the mechanics besides the fact that it may affect Spinda spots. Since there, many generations have spawned, some PID IV correlations has been reduced significantly (though PID generation may have other unknown relations), It appears that Nintendo and Gamefreak aren't that heavy into hack checking, despite these correlations being known and hackers make mistakes in these areas. To give my answer, I'll be referencing Gen III and IV, where the PID/IVs tied correlations are understood, and future generations that aren't.īack in Gen III and IV, the RNG mechanics of those generations have been understood (probably including their usage of such broken PRNG),Īnd despite the fact that the Pokemon fandom are aware of such correlations, I read some of Kaphotics answers, and he always says that we don't care about pid and ec anymore in this gen but he never explains exactly why :frown: